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Post by crocodile on Jul 14, 2018 21:49:06 GMT -5
[center][b]STYLE NAME[/b][/center]
[b]Category:[/b] What Category is it?
[b]Theme:[/b] One Sword? Two Sword? Blue Sword? Red Sword? Rokushiki?
[b]Special Effect:[/b] Fire, water, wind, explosions, slime, foam?
[b]Bonus:[/b] What is the bonus?
[div align="center"][b]DESCRIPTION[/b][/div]
[b]Rookie Style:[/b] What can you do with this Style as a Rookie character? DON'T mention range or cooldowns - leave that for moves.
[b]Junior Style:[/b] What can you do with this Style as a Junior character? Make sure to include Rokushiki techniques (Rokushiki users) or a Rokushiki-like technique (everyone else) if you want any (excluding Rankyaku). Also describe how your Style's tiny special effect effect is possible. DON'T mention range or cooldowns - leave that for moves.
[b]Journeyman Style:[/b] What can you do with this Style as a Journeyman character? Make sure to include Rokushiki techniques (Rokushiki users) or Rokushiki-like techniques (everyone else) if you want any. Still describe how your Style's special effect is possible. DON'T mention range or cooldowns - leave that for moves.
[b]Expert Style:[/b] What can you do with this Style as an Expert character? DON'T describe the Emotional State; the emotional state is described using the Super Talent and the move which activates the Emotional State. DON'T mention range or cooldowns - leave that for moves.
[b]Master Style:[/b] What can you do with this Style as a Master character? Third Rokushiki-like technique if you want one. DON'T mention range or cooldowns - leave that for moves.
Go HERE for more information on styles.
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Post by crocodile on Jul 14, 2018 21:57:45 GMT -5
Blunt Category: A category of Styles that involve a blunt force such as a fist, foot, hammer, or etc that fall under blunt. These do damage how they the meant to do, exactly how the System describes and explains damage. However, there are benefits of having a blunt weapon and that is the fact that you are not risking injuring your character's own body. If the damage of an attack is directed to your weapon instead of your character, the damage is dealt to your weapon instead. A weapon's health bar is half of an equal Ranked character's health. Every rank grants +15 meters of range for use in varies dodges and dashes, and ranged attacks (which are possible at Journeyman rank). Sharp Category: A category of Styles that involve a sharp force such as a sword, dagger, spear or etc that fall under sharp. These do damage a bit different how the System describes and explains damage. The Sharp category's basic actions do their weapon's full rank in Damage but can be easily countered by a Move. A Sharp Style user cannot do full rank damage in basic actions if your weapon is not the same Rank or above your Power or Speed. The Sharp category requires the user to have a Sharp weapon on their character in character to function. Since a Sharp weapon can always be stolen or taken from a character, they might struggle if that ever happens to them. That is their drawback for their category's usage. Every rank grants +15 meters of range for use in varies dodges and dashes, and ranged attacks (which are possible at Journeyman rank). Marksman Category: A category of Styles that involve a ranged force such as a pistol's bullet, a slingshot's carnivorous plant seed, or etc that fall under a ranged force. These do damage a bit different how the System describes and explains damage. The Marksman category's basic actions do their weapon's full rank in Damage but can be easily countered by a Move. A Marksman Style user can always do full rank damage in basic actions but their basic actions are based on the amount of ammo the user has on their character. The Marksman category requires the user to have a Marksman weapon character's moves to function. Since a Marksman weapon and ammo can always be stolen or taken from a character, they might struggle. A Marksman category Style has Ranged Moves which scales by 25 meters per the user's Rank. See STYLES for more information
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