Ling's Moves
May 30, 2018 1:25:11 GMT -5
Post by Yaling Song on May 30, 2018 1:25:11 GMT -5
SKIPPING ROPE
RANK // rookie
TYPE // attack
RANGE // three meters
COOLDOWN // one post
STAMINA COST // ten
In order to perform this move, the user's wire must be free with a length of at least four meters released. This means that if the wire is caught up anywhere, whether by an enemy or an object or anything in between, the move cannot be used. In addition to this drawback, the damage dealt by this move is also dependent on the surface the user is fighting upon. A soft surface will not deal any damage.
Releasing a length of wire from her speaking device, the user loops it around someone's leg(s) and trips them, causing them to fall to the ground and sustain damage.
TYPE // attack
RANGE // three meters
COOLDOWN // one post
STAMINA COST // ten
REQUIREMENTS
In order to perform this move, the user's wire must be free with a length of at least four meters released. This means that if the wire is caught up anywhere, whether by an enemy or an object or anything in between, the move cannot be used. In addition to this drawback, the damage dealt by this move is also dependent on the surface the user is fighting upon. A soft surface will not deal any damage.
HOW IT WORKS
Releasing a length of wire from her speaking device, the user loops it around someone's leg(s) and trips them, causing them to fall to the ground and sustain damage.
LANDMINE
RANK // rookie
TYPE // supplementary
RANGE // can cover up to a diameter of twenty-five meters
COOLDOWN // one post
STAMINA COST // ten
This move can only be done outside of combat, usually before a fight. The user must stay within one meter of the affected room while this move is active, and cannot participate in combat.
Whether it is before a fight or just as a precaution to catch thieves and robbers at night, the user can lay out a network of tripwires in a room or area, making it more difficult for potential enemies to get to them, or simply making a more difficult battlefield. This is better used with other people, as the user cannot attack while the network is set up.
TYPE // supplementary
RANGE // can cover up to a diameter of twenty-five meters
COOLDOWN // one post
STAMINA COST // ten
REQUIREMENTS
This move can only be done outside of combat, usually before a fight. The user must stay within one meter of the affected room while this move is active, and cannot participate in combat.
HOW IT WORKS
Whether it is before a fight or just as a precaution to catch thieves and robbers at night, the user can lay out a network of tripwires in a room or area, making it more difficult for potential enemies to get to them, or simply making a more difficult battlefield. This is better used with other people, as the user cannot attack while the network is set up.
TIGHTROPE
RANK // rookie
TYPE // supplementary
RANGE // up to twenty-five meters
COOLDOWN // one post
STAMINA COST // ten
The user's wire must be free, and there must be something at the other end of the wire for it to attach to or loop onto. This move has no offensive capabilities and is not usable if the wire is caught or tangled.
By tossing a length of wire towards some sort of hook or object it can attach to, it becomes strong enough for the user and any allies to walk across in order to bridge a gap, or to climb up to some destination target. It can hold up to three people at one time before it will collapse under the overwhelming weight.
TYPE // supplementary
RANGE // up to twenty-five meters
COOLDOWN // one post
STAMINA COST // ten
REQUIREMENTS
The user's wire must be free, and there must be something at the other end of the wire for it to attach to or loop onto. This move has no offensive capabilities and is not usable if the wire is caught or tangled.
HOW IT WORKS
By tossing a length of wire towards some sort of hook or object it can attach to, it becomes strong enough for the user and any allies to walk across in order to bridge a gap, or to climb up to some destination target. It can hold up to three people at one time before it will collapse under the overwhelming weight.
SALVE OF STRINGS
RANK // rookie
TYPE // supplementary
RANGE // n/a
COOLDOWN // one post
STAMINA COST // ten
The user must be out of combat - there can be combat happening around them, but they themselves must be outside of it. In addition, their wire must not be tangled up in any way. Due to only being able to act as a bandage, it can only be used for healing open wounds.
The wire can be wrapped around a person's minor open wound or injury of some sort, healing them for rookie damage. While in action, Ling must stay by the person's side, as the wire is naturally still attached to her.
TYPE // supplementary
RANGE // n/a
COOLDOWN // one post
STAMINA COST // ten
REQUIREMENTS
The user must be out of combat - there can be combat happening around them, but they themselves must be outside of it. In addition, their wire must not be tangled up in any way. Due to only being able to act as a bandage, it can only be used for healing open wounds.
HOW IT WORKS
The wire can be wrapped around a person's minor open wound or injury of some sort, healing them for rookie damage. While in action, Ling must stay by the person's side, as the wire is naturally still attached to her.
WALL OF WIRE
RANK // rookie
TYPE // defense
RANGE // up to ten square meters
COOLDOWN // one post
STAMINA COST // ten
The user is unable to use this while in direct combat. In addition, there must be structures to which the wall can be attached to. There must also be post of putting the wall up and a post of taking the wall down.
A network of wires is laced between two structures, acting as a wall to prevent enemies from passing through. However, it does take time to put the wires up and to take them down again, so it is by no means an instantaneous defense technique.
TYPE // defense
RANGE // up to ten square meters
COOLDOWN // one post
STAMINA COST // ten
REQUIREMENTS
The user is unable to use this while in direct combat. In addition, there must be structures to which the wall can be attached to. There must also be post of putting the wall up and a post of taking the wall down.
HOW IT WORKS
A network of wires is laced between two structures, acting as a wall to prevent enemies from passing through. However, it does take time to put the wires up and to take them down again, so it is by no means an instantaneous defense technique.
PHARAOH LEAP.