Erik's Moves
May 31, 2018 12:09:40 GMT -5
Post by Deleted on May 31, 2018 12:09:40 GMT -5
Moves for Iron Will
Geppo
Rank: Rookie
Type: Supplementary
Range: 25m
Requirements and Drawbacks: User needs to have both legs, and feet in good working order. Has to keep jumping in place, or else it will end, and the user might fall.
Cooldown: 1 post
Stamina Cost: 10
Description: A move that allows the user to jump off of the air itself. At this level, the user is capable of jumping up to 25m in any direction, along with being able to bounce in place. Going farther than 25m will bring the technique to an end, proving to be really dangerous.
Soru
Rank: Rank
Type: Supplementary
Range: 25m
Requirements and Drawbacks: User's legs, and feet have to be in perfect working order, and would need to bend their knees in the direction they attend on going to. Moving this fast could make it difficult to defend against any oncoming moves as the user will only be able to move in one direction.
Cooldown: 1 post
Stamina Cost: 10
Description: A technique that allows the user to move at extremely high speeds to either avoid attacks, or get in closer to their target by the use of their legs (basically high speed dashing, or jumping in a particular direction). At this level, the user can only reach up to 25m with this move. When done, it will appear as though the user "disappeared" to most, and "reappear" at their attended destination. Those who are at least a rank higher than the user will be able to see him normally.
Tekkai
Rank: Rookie
Type: Defense
Range: Self
Requirements and Drawbacks: User would need to stand perfectly still with their hands clenched, and spread out along with their legs. Cannot move at all, or else the technique will end. Still capable of blinking, and talking however.
Cooldown: 1 post
Stamina Cost: 10
Description: By standing perfectly still, the user is able to harden their muscles to the levels of iron for defensive purposes. At this rank, this technique can stand up against one Rookie Move before breaking.
Tekkai Style: Iron Fists
Rank: Rookie
Type: Attack
Range: Self
Requirements and Drawbacks: The user's arms, and fists need to be in working order along with their hands balled up into fists. Have to keep their fists clenched or else the technique will wear off.
Cooldown: 1 post
Stamina Cost: 10
Description: A variation of Iron Body where the user focuses Tekkai into their fists only in order to be used for offensive purposes, being able to deal Rookie ranked damage. (One fist could be used, but it will come at the cost of the user only being able to do half of the Rookie Ranked damage.)
Tekkai Style: Iron's Roar
Rank: Rookie
Type: Attack
Range: 25m
Requirements and Drawbacks: User needs to stay completely still in one spot with at least one arm, and fist in working condition. It comes with the price of putting a strain on the arm that was used however (giving it a 2 post cooldown instead of 1) since at this level, mobile Tekkai is still pretty hard for most people to pull off. Due to that, the user will not be able to perform any Tekkai moves with that entire arm for the duration of this Move's cooldown. (Drawbacks of this Move will lessen as the user ranks up.)
Cooldown: 2 posts
Stamina Cost: 10
Description: The user takes a stance with their legs spread out. As they do this, the user folds one of their arms back, clenching their fist as they channel their Tekkai through that very arm, and fist. One done, the user quickly bends their arm, and fist forward with enough force to send out a burst of air in the shape of a cone with a width of 5m that can travel up to 25m. The burst does Rookie Ranked damage, and can potentially knock back those who have been caught in it up to 5m (if they are of Rookie Rank.) Comes with the cost of putting a strain on the arm that was used.