Kaiser's Moves
Jun 10, 2018 14:01:29 GMT -5
Post by B.B. Kaiser on Jun 10, 2018 14:01:29 GMT -5
Ablaze
Rank: Rookie
Type: Supplementary
Range: Self
Requirements and Drawbacks: To activate Rookie level Ablaze, the user must have a sword. If the user keeps Ablaze activated for more than 3 turns, the user will lose health slowly over time. Blaze can be concentrated on only the weapon or the users entire body. Whichever the user desires to utilize will determine the moves effects.
Cooldown:
Requires at least 2 Posts before activation | May stay activated for up to 3 Posts | Will begin losing 5 health each Post if activation continues after 3 Posts | Requires 3 Posts before reactivation
Stamina Cost: 10
Description: Upon activation, Ablaze begins to engulf either the users weapon or the user itself in a bright burning flame. The flame itself can be used to add additional damage to other sword style attacks of only the sword is burning. If only the user is burning, other moves do not cause additional damage. Instead, the user becomes immovable for the duration of the blaze. The user is only allowed to activate Ablaze for 3 Posts continuously. If the user withholds Ablaze for more than 3 Posts, the user will lose 5 health per Post that they continue to use it.
Fox Stance: Flame Wheel
Rank: Rookie
Type: Defense/Attack
Range: Minimal 15 Meters | Maximum 25 Meters
Requirements and Drawbacks: The user must first remain in a defensive stance in order to gain enough charge. During this time, they are vulnerable to attacks
and environmental struggles.The user will have to rely heavily on their defenses or the assistance of others in order to prevent harsh damages.
Cooldown: Minimal 2 Posts (Charge and Release) | Maximum 3 Posts (Charge and Release) | Requires 2 Posts before reactivation
Stamina Cost: 10
Description: Before the move can be executed, the user must remain in a defensive sword stance for a certain amount of time. During this stance, the user focuses their energy to their sword grip and manifests their built up energy in a large 15 diameter flame release. With a mighty swing of the sword, a flame disk is generated and launched towards the users target. If released early, the disk will only travel 15 meters before burning out. If held longer, the disk may travel up to 25 meters. If Ablaze is activated, this move will cause an additional 1damage to enemies that come into contact with the disk.
Fox-Fire Advance
Rank: Rookie
Type: Attack
Range: 1 Meter
Requirements and Drawbacks: This move may be cast continuously, however, such a method requires a enough energy to do so. If the user is not careful, they may
Cooldown: 1 Post
Stamina Cost: 10
Description: During combat, the user may conduct a series of powerful forward thrusts with their sword. This move requires the user to conduct close combat with their targets. As a result, the user must be careful as they advance forward. During the move, the user conducts a series of forward sword thrusts. Depending on if the user is currently ablaze, the sword will be coated in flames intended to burn upon contact. If Ablaze is activated, this move will cause an additional 1 damage to enemies attacked.
Flame Enclosure
Rank: Rookie
Type: Defense
Range: 3 Meters in Diameter or 4 Meters in Circumference | 3 Meters in Height
Requirements and Drawbacks: The user must have a sword and must be able to come into contact with solid ground. The move cannot be used offensively and will only remain for a certain amount of time.
Cooldown: Requires 3 Posts before reactivation | Duration of 2 Posts
Stamina Cost: 10
Description: The user begins to draw a line in the ground in order to raise a large flame wall before them. The wall may be drawn in a straight line or in a circle around the user. At a rookie level, the wall acts as a form of separation between the user and their enemies. The wall itself does not prevent attacks from passing through, however, if enemies were to pass through themselves, they would be terribly burned. The wall will only last for 2 posts and will die out after the duration is complete.
Fox-Fire : Will-o-Wisp
Rank: Rookie
Type: Supplementary
Range: 1 Meter from User
Requirements and Drawbacks:The requirements for Will-o-Wisp is very slim. The move may be cast even if the user does not posses their weapon. However, Will-o-Wisp only have five flames present. When the flames have disappeared, the move must be recasted in order to summon all five back.
Cooldown: 3 Post Duration | Requires 2 Posts before reactivation
Stamina Cost: 10
Description: The user surrounds themselves with palm-sized flames circling slowly around their body. The move itself is meant to act as another way to prevent your enemies from getting too close. If an enemy were to come into contact with one or more of the flames, they would take damage (each doing 1/5 of the set damage). If the duration of the flames ends and only a few of the flames were utilized, the user will have to recast in order to gain all 5 back. It is not possible for a user to utilize only a percentage of their stamina to gain a few flames back