Choko's Moves
Jun 10, 2018 6:54:07 GMT -5
Post by Choko on Jun 10, 2018 6:54:07 GMT -5
Elec-Fist
Rank: Rookie.
Type: Attack.
Range: Self.
Requirements and Drawbacks: The user needs a brief moment to charge their fist with Electro. If whatever the user is attacking has a complete resistance to electricity, this would merely act like a normal attack. Counts as an “Electro” Move.
Cooldown: One post.
Stamina Cost: Five. (Style Bonus)
Description: Utilizing a Mink’s genetical ability in order to produce the substance known as Electro, the user would proceed to charge one of their hands with the electrical substance, causing their fur to stand up on end as electricity could be seen crackling around the body part up to their wrist. In some fashion, the hand would be used would be used to deliver an punch towards a target delivering a nasty shock on top of their melee attack.
Electrocution
Rank: Rookie.
Type: Attack/Supplementary.
Range: 25m.
Requirements and Drawbacks: Requires the user to have to make contact with the substance/material and for it to be conductive to electricity. Anything in contact with the conductive substance/material whom has a complete resistance to electricity will be unaffected. Counts as an “Electro” Move.
Cooldown: One post.
Stamina Cost: Five. (Style Bonus)
Description: Utilizing a Mink’s genetical ability in order to produce the substance known as Electro, the user would charge an object that they’re touching with electricity. As long as it’s conductive or an person, the electric would pass through them and shock them also delivering a shock that does the same to anyone or any other conductive substances which are touching that each other as long as they're in the range of twenty-five meters. If used smartly, this can be used to electrocute an group of individuals or used for charge items that store electrical energy.
Lion’s Pride
Rank: Rookie.
Type: Attack/Defence.
Range: Self.
Requirements and Drawbacks: Requires the opponent to make physical contact with the user in order to work. Doesn’t work against ranged attacks nor attacks made by weaponry apart from those that are conductive. Anything in contact with the conductive substance/material whom has a complete resistance to electricity will be unaffected. Counts as an “Electro” Move.
Cooldown: Two posts.
Stamina Cost: Five. (Style Bonus)
Description: The user would crouch and curl into a ball, allowing for their mane-like hair to be covering their whole body. The electrical substance known as Electro would be produced and flowing as a current through the whole mane as a protective shield to those whom would attempt to touch the user for one turn. If one were to be attacking her with a melee attack with their body or one with a conductive weapon, they would feel a jolt of electricity upon making contact with the mane, and causing an end to their attack.
Rabbit’s Leap
Rank: Rookie.
Type: Supplementary.
Range: Self.
Requirements and Drawbacks: Requires the user to crouch and bend both of their legs before performing. If used to jump, cannot change the direction nor momentum while airborne unless the user has some means of doing so.
Cooldown: One post.
Stamina Cost: Ten.
Description: Crouching and bending their knees, the user would allow them to tighten their strong muscles of the user’s powerful legs due to their rabbit genetics. They would then swiftly release their position to pounce with a temporary boost of speed of the next rank for this turn to allow the user to burst in a certain direction to cover a distance quickly or to launch one’s self into the air at the maximum height of twenty-five meters.
Sensory Overload
Rank: Rookie.
Type: Supplementary.
Range: Self to 25m.
Requirements and Drawbacks: Requires the user to focus, spending one turn either looking, listening, smelling, tasting or touching in order to utilize their sense to its fullest abilities. Can only focus on one sense at a time.
Cooldown: One post.
Stamina Cost: Ten.
Description: As a Mink, closest relatives of animals the user naturally has heightened senses that allows for them to be more attuned to things that normal humans would not. But only those skilled enough are able to focus and tap into these senses to utilize them to their fullest. The user would close their eyes (or tune out sound in the case of focusing on sight) and focus on a sense a certain sense; hearing for the sake of being able to hear sounds from up to twenty-five meters far, smelling in order tell aromas in a vicinity of twenty-five meters, taste in order to discern what a substance is if the user has tasted that particular substance before, sight in order to pick up on the smallest of movements within their normal range of sight, touch allowing for the user to pick up on nearby vibrations within twenty-five meters of an object they’re touching.