Inherited Meeting | Adventure [Gil/Rill]
Jun 15, 2018 14:16:58 GMT -5
Post by Wolf D. Gil on Jun 15, 2018 14:16:58 GMT -5
TASK I
Task Name: Collecting Information!
In a small port village in the East Blue, a strikingly low number of Marines are known to is stationed. The marines stationed there are locked by the criminals and forcibly sending false reports about the village. In this small village, gangs and criminals meet in order to supply each other with weapons. In the process of doing so, they threaten and sometimes even physically assault the villagers and their properties, who are left helpless against the more organized and more powerful forces of criminals. The suspected boss of the criminal gang supplying weapons is a relatively known criminal; a loan shark who operates in a small territory in the East Blue. The first task is to discover more about the illegal weapons trade!
Task Rank: Rookie
Enemy Amounts: 5 Rookie Swordsmen.
Enemy Leader: N/A
Enemy Leader's Moves: N/A
TASK II
Task Name: Laying Low
The two learn about the person in charge of the illegal arms deals and have managed to earn his (unwanted) attention. A larger group of thugs were sent after them Most of his thugs are after them, and they now should find a place to lay low and rest. Meanwhile, a plan devised to take down the top ranking criminal should be formed!
Enemy Amounts: 5 Rookie Swordsmen, 2 Rookie Gunmen, 3 Rookie Weaponless Fighters.
Enemy Leader: N/A
Enemy Leader's Moves: N/A
Task Rank: Rookie
TASK III
Task name: Stand up and Fight!
Now fully recovered and rested, the two embark on a mission to fight and take down the criminal. First, they would need to find a way to overcome his whooping group of 25 defenders. Secondly, they would need to take down the leader and regain the town's security!
Enemy Amounts: 15 Rookie Swordsmen, 5 Rookie Gunmen, 5 Rookie Weaponless Fighters.
Enemy Leader: Charles Dance
Enemy Leader's Style & Rank: Swordsman (speed bonus). Rookie ranked.
Enemy Leader's Moves:
Iaido - True Speed: The user performs a Iai - an attack used by unsheathing rapidly and cutting the enemy with the use of a dash, and after the attack, they immediately sheath it. It has a range of 15 meters.
Cutting Tornado: The user unsheathes his sword rapidly and spins as they advance towards the target, creating a small 'tornado' like aura surrounding them that has a high cutting power. The width of the tornado is 2 meters and the range of the attack is 15 meters.
Barrier - Multiple Swordblows: The user unsheathes their sword rapidly and swings it a dozen times extremely fast in the close range in front of them. This technique possesses a high cutting power as well and mostly used as a defensive technique; because it provides a 'shield' of sword blows. Range: self.
Task Rank: Rookie.
TASK IV
Task Name: Making A Decision
Now, once they have defeated the criminal boss; the two must face a decision. Whether to leave the small village to the marines and report it as an unsafe location for the villagers or rather, to turn to other authorities; such as the Revolutionaries. Lastly, before they leave, a good idea would be to help the villages who suffered greatly from these arms deals.
Enemy Amounts: N/A
Enemy Leader: N/A
Enemy Leader's Moves: N/A
Task Rank: Rookie.