Bunny-Boxing Techniques: Hikari
Jun 18, 2018 17:25:22 GMT -5
Post by Hikari "The" Rabbit on Jun 18, 2018 17:25:22 GMT -5
Rabbit Roundhouse [Usagiraundohausu]
Rank: Rookie
Type: Attack
Range: Five-Meter Diameter
Requirements and Drawbacks: Airborne-type attack
Cooldown: 1
Stamina Cost: 10
Description: A devastating kick that makes one swear that they were roundhouse kicked by a Kangaroo. The user uses their leg in order to sweep around the area while in mid-air, performing a spin that would knock everyone for a loop with the powerful impact it gives to the targets.
Bunny Boost [Banībūsuto]
Rank: Rookie
Type: Supplementary
Range: N/A
Requirements and Drawbacks: The user must bend their legs, much like a spring being pressed for tension before performing, or be in a “Three-Point Stance” prior to this ability’s use.
Cooldown: 2
Stamina Cost: 10
Description: The is not so much of an attack, but a supplementary stance in order to pick up momentum, immediately going from zero to fast. Hikari does this by bending his legs or getting in a three-point stance, hunching his body over while his fingers touch the ground. After doing so, he releases the tension, like a spring, and sends himself bounding forth or upward in the desired the direction in a quick speed. As a result, next attack has its speed increase by 1 while he is dodging using this move.
Bunny Bomb (Banī bakudan)
Rank: Rookie
Type: Attack
Range: Close Contact-Range; Airborne
Requirements and Drawbacks: A straight forward kick that requires a full-body toss of Hikari to accomplish.
Cooldown: 2
Stamina Cost: 10
Description: A powerful double-drop kick that makes full use of the Usagi-Usagi No Mi’s muscular leg power! In doing so, the opponent is hit with damage that is mounting, and is especially dangerous when the user has been buffed by previous attacks that boost speed. When speed is increased, damage for this attack goes up by a single rank, making it almost seem like a missile. A variant can also be used where Hikari drops from above in order to deal damage with his legs aiming to stamp the foe.
Rabbit Rebound (Usagiribaundo)
Rank: Rookie
Type: Attack/Supplementary
Range: N/A
Requirements and Drawbacks: Hikari must use this technique where walls and objects are close within proximity (At least 5 meters).
Cooldown: 3
Stamina Cost: 10
Description: Hikari wall-kicks/kicks off an obstacle or solid space in order to send himself bound from one to the next in a quick speed. He does this consecutively, up to two times in order to build momentum as he does so while inflicting damage that is less than rookie rank (half). His next attack also gains an increase of speed rank by 1.
Bunny Hammer [Banīhanmā]
Rank: Rookie
Type: Attack
Range: Close-Contact Range
Requirements and Drawbacks: Full use of one’s legs.
Cooldown: 1
Stamina Cost: 10
Description: With full use of the user’s legs, they aim to strike the foe with one powerful kick. This varies by either the user making one spinning impact of a kick, a heel drop, or even a flying kick.
Bunny Ballet [Banībaree]
Rank: Rookie
Type: Attack
Range: Close-Contact Range
Requirements and Drawbacks: Full use of body's arms and legs; Buffs to Speed {Momentum}; Distance
Cooldown: 3
Stamina Cost: 10
Description: The pinnacle of turning speed into power! Hikari uses his arms and legs to build up further momentum and spin rapidly in a circle. He does this so quickly, his image becomes distorted; and his body is directed to allow him to drill towards the flow with continuous drilling damage upon impact of running this high-speed kick into the foe. Usually used to wrap up fights due to building damage. If speed is built up, the attack does +1 power rank of damage.