Locke's New Style Jun 29, 2018 2:25:13 GMT -5
Post by Locke on Jun 29, 2018 2:25:13 GMT -5
Theme: Dual Fan Dancing
Special Effect: Wind
Description: An elegant flurry of blows, easily disguised as dance motions, that allow the user swiftly dodge not just incoming attacks but also creates openings to strike at foes with the user's fans, thanks to the distracting motions.
Bonus: +1 Speed
Rookie Style: Though it looks like a flowing dance motion, it doesn't yet seem like the movements she makes are having any unique advantage for her...
Now that she's gotten used to this, she's much more nimble, easily twisting and turning, she's slightly harder to hit with many ranged weapons because of this. She's started using jumps OFF her foes for attacks too. Some strikes seem to cause a small gust of air, a breeze by anyone knowing to watch out for them thanks to the surface area of her weapons.
Now that she's well trained, her mistakes are hard to notice. I's now easier to miss her by her dodging skill, and her much higher flexibility helps with flips, jumps... and even with "Flying", propelling herself in the air like a "Double Jump," thanks to the massive amounts of wind she moves with her (larger) Fans. She can also generate blades of wind thanks to her personal training, replicating "Geppou."
Now, MUCH harder to be hit,thanks to her high amounts of flexibility and dodging prowess, the aerial combat capabilities she has are unprecedented, able to now easily vault off foes, and cut them up while IN the air, before jumping off another foe. Even on the ground she's learnt to catch foes weapons, disarming them. Her "Geppou" strikes are now stronger
As a Master of this style, Locke can generate wind blades that are extremely strong. She almost never needs land when jumping, if she needs to, her spinning, dance-like movements make a ranged foe too require a miracle to hit her... though, Melee-fighters can still hit her easily though, if they can get past her ridiculously sharp blades...