Lily's First Moves
Jun 4, 2018 3:08:48 GMT -5
Post by Lily Karakuri on Jun 4, 2018 3:08:48 GMT -5
Tidal Alpha
Rank: Rookie
Type: Attack
Range: 15 meter dash
Requirements and Drawbacks: Requires Lily's weapon to be used
Cooldown: 1 turn
Stamina Cost: 10
Description: Charging forward, Lily expels water from the backside of her hammer and her ankles, launching herself. She charges forth and brings her hammer upwards for an uppercut with a second burst of water. This deals one rookie's rank worth of damage on contact.
Tidal Beta
Rank: Rookie
Type: Attack
Range: 20 meter shot
Requirements and Drawbacks: Requires Lily's weapon to use
Cooldown: 1 turn
Stamina Cost: 10
Description: Lining up as if she were holding the hammer like a weapon, Lily channels water from her systems in to the weapon and out of the spear tip in a powerful single jet of water. This has a three cubic foot dimension shot. It deals one rookie's rank worth of damage.
Flood Alpha
Rank: Rookie
Type: Defense
Range: Self
Requirements and Drawbacks: Requires Lily to remain still in order for effect to be of use.
Cooldown: 1 turn
Stamina Cost: 10
Description: Taking in excess amounts of water, Lily sections it off to the immediate area where she would be suffering damage. This move allows her to protect herself against a rookie's rank worth of damage as the water mitigates the force of blows coming her way.
Spout Alpha
Rank: Rookie
Type: Attack
Range: 1 meter damage range with a 20 meter dash
Requirements and Drawbacks: Lily uses her body rather than her weapon for this, in the event of being disarmed this is a fall back.
Cooldown: 1 turn
Stamina Cost: 10
Description: Lily uses the water in her limbs to deliver a flurry of sped up blows. The number of blows and design of the combo varies, but it usually happens with water being ejected from her elbows, wrists, knees and ankles. This deals a rookie's rank worth of damage.
Geyser
Rank: Rookie
Type: Supplementary
Range: 25 meters
Requirements and Drawbacks: No real drawbacks, serves only movement purposes, expends water inside of Lily's body and requires a refill after three uses
Cooldown: 1 turn
Stamina Cost: 10
Description: Shooting water out of her wrists or ankles, Lily course corrects herself in the air, allowing her to push off of it as if she were jumping off of nothing, in actuality, the water pressure is just propelling her around.